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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

SpriteFonts


Unlike a Windows Forms application, XNA cannot use the TrueType fonts that are installed on your computer. In order to use a font, it must first be converted into a SpriteFont, a bitmap-based representation of the font in a particular size that can be drawn with the SpriteBatch.DrawString() command.

Technically, any Windows font can be turned into a SpriteFont, but licensing restrictions on most fonts will prevent you from using them in your XNA games. Along with the other tools, the Windows Phone Developers Tools installed in Chapter 1, Introducing XNA Game Studio is a collection of fonts provided by Microsoft to address this problem and give XNA developers a range of usable fonts that can be included in XNA games. The following are the samples of each of the redistributable fonts included:

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