Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms

Arrow left icon
Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789537505
Length 416 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. A Matchmaking App with a Rich UX Using Animations 4. Building a Location Tracking App Using GPS and Maps 5. Building a Weather App for Multiple Form Factors 6. Setting up a Backend for a Chat App Using Azure Services 7. Building a Real-Time Chat Application 8. Creating an Augmented-Reality Game 9. Hot Dog or Not Hot Dog Using Machine Learning 10. Other Books You May Enjoy

Summary

After reading this chapter, you should feel a little bit more comfortable about what Xamarin is and how Xamarin.Forms relates to Xamarin itself.

In this chapter, we established our definition of what a native application is, which includes the following elements:

  • Native user interface
  • Native performance
  • Native API access

We talked about how Xamarin is based on Mono, which is an open source implementation of the .NET framework, and discussed how, at its core, Xamarin is a set of bindings to platform-specific APIs. We then looked in detail at how Xamarin.iOS and Xamarin.Android work under the hood.

After that, we started to touch upon the core topic of this book, which is Xamarin.Forms. We started off with an overview of how platform-agnostic controls are rendered into platform-specific controls and how to use XAML to define a hierarchy of controls to assemble a page.

We then spent some time looking at the difference between a Xamarin.Forms application and a traditional Xamarin application.

A traditional Xamarin app uses platform-specific APIs directly, without any abstraction other than what .NET adds as a platform.

Xamarin.Forms is an API that is built on top of the traditional Xamarin APIs, and allows us to define platform-agnostic GUIs in XAML or in code that is rendered to platform-specific controls. There's more to Xamarin.Forms than this, but this is what it does at its core.

In the last part of this chapter, we discussed how to set up a development machine on Windows or macOS.

Now it's time to put our newly acquired knowledge to use! We will start off by creating a To-Do app from the ground up in the next chapter. We will look at concepts such as Model–View–ViewModel (MVVM), for a clean separation between business logic and the user interface, and SQLite.NET, for persisting data to a local database on your device. We will do this for three platforms at the same time—read on!

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime