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Xamarin: Cross-Platform Mobile Application Development

You're reading from   Xamarin: Cross-Platform Mobile Application Development Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin

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Product type Course
Published in Aug 2016
Publisher Packt
ISBN-13 9781787120129
Length 1049 pages
Edition 1st Edition
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Authors (3):
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Jonathan Peppers Jonathan Peppers
Author Profile Icon Jonathan Peppers
Jonathan Peppers
George Taskos George Taskos
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George Taskos
Can Bilgin Can Bilgin
Author Profile Icon Can Bilgin
Can Bilgin
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Toc

Chapter 9. Gestures and Animations

In this chapter, we will cover the following recipes:

  • Adding gesture recognizers in XAML
  • Handling gestures with native platform renderers
  • Adding cross-platform animations

Introduction

Mobile devices today are controlled, almost exclusively, by touches. It is the main interaction between the user and the device for input.

As a developer, you understand the importance for the success of an application. It's all in the user's hands when it goes from the store to a mobile device, and for a demanding user, any touches or gestures have to be essential and intuitive.

Users also value fireworks. They like fancy and crisp apps, the ones that are alive, and how to make an app alive is through animations!

It is also, I believe, the reason for the success of the two top platforms today, with the weight more to Apple. After all, the iPhone's success is what made the gesture touch system part of our life; not that this means it was the inventor of it...

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