Summary
In this chapter, our focus was on getting started with MetaHuman Creator. Here, we acquired knowledge about the various parameters available to customize our characters, including editable attributes such as body, face, eyes, hair, clothing, and the diverse range of presets.
While you successfully imported your custom character into the engine, the upcoming chapter will focus on animating your MetaHumans. There, we will dive into the concepts of rigging and retargeting, and all the necessary steps to infuse life into our characters.