Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Up and Running with Affinity Designer

You're reading from   Up and Running with Affinity Designer A practical, easy-to-follow guide to get up to speed with the powerful features of Affinity Designer 1.10

Arrow left icon
Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781801079068
Length 460 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Kevin House Kevin House
Author Profile Icon Kevin House
Kevin House
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Familiar with Affinity Designer's Interface and Layout
2. Chapter 1: Getting Familiar with the Affinity Designer's Interface FREE CHAPTER 3. Chapter 2: Getting Familiar with the Three Personas of Affinity Designer 4. Chapter 3: How to Customize Your Affinity Designer Workspace 5. Section 2: Deeper Exploration of Affinity Designer's Documents, Tools, and Workflow
6. Chapter 4: Document Setup and Modification 7. Chapter 5: Main Studio Panels and Managers 8. Chapter 6: Tools – Designer Persona 9. Chapter 7: Tools – Pixel Persona 10. Chapter 8: Tools, Panels, and Process – Export Persona 11. Chapter 9: Workflow: Layers and Objects 12. Chapter 10: Workflow: Symbols, Assets, and History 13. Section 3: Bringing It All together
14. Chapter 11: Creating a Professional Logo 15. Chapter 12: Creating Astronaut Ricky and Sidekick K9 16. Chapter 13: Rocketing into the Pixel Cosmos 17. Other Books You May Enjoy

The process in brief

All of the larger areas of metal, including the red panels, both engine assemblies, and the wing struts, were hand-painted in the Pixel Persona using 2-3 pixel layers as follows: a soft, dark initial shadow layer above the flat base color layer, then a highlight layer above the shadow layer, and finally a texture layer above the highlight layer. All of the rivets were created using the 3D and Outer Shadow effects. The panels, door opening, and bare-metal housings above the flames all have Bevel effects. I used a few white, tapered, and Gaussian blurred strokes along the fuselage and engine assemblies for a subtle metal reflection to enhance the roundness of these shapes. I will break down some of these process steps visually in the coming pages.

Figure 13.11 – The finished rocketship with notations

If the image in Figure 13.11 looks a little overwhelming, I apologize. That wasn't the intention. I just wanted to make sure I...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image