The first physics constraint actor experience
Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:
First, open Unreal Editor by clicking on the Launch button from Unreal Engine launcher.
Start a new project from Project browser by selecting the New Project tab. Select First Person and make sure that With Starter Content is selected and give the project a name (
constraints_test
).Once you are finished, locate the two cubes on your view. Select one and then click on the small icon in the top-right corner of your view:
Now, you have four viewports on your screen. It's good practice when you are working with constraints to check your stage from four views. Now, select one of the cubes, middle-click on the top view, and press the F key. This automatically navigates all your viewports so that they are all focused on your actual selection.
Now, we need to move one cube onto another one. Also, rotate the upper cube so that it fits the same...