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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Creating an opening cutscene

Now that we have an understanding of what Matinee is, let's start building our first cutscene!

Getting ready

Before we start working, you should have a level opened and entered the Matinee Editor. For assistance with this, check out the An introduction to Matinee recipe.

How to do it…

In order to create a cutscene, you need to perform the following steps:

  1. Matinee animates movable objects over time, but it needs to know what objects to animate and what properties of them to change. Under the Tracks tab on the left-hand side, right click and select Add New Camera Group. Once there, it will ask you for the name of your group; we will call it Camera01.

    When doing this, a camera is automatically created in the scene at the current position of the user camera within the editor.

    Note

    You can also create a camera actor in the scene by right-clicking and navigating to Place Actor | Camera Actor. Once placed in the scene, with the camera selected, you can create a...

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