Part 1 – Getting Started with Unreal C++ Scripting
In this part, the primary focus will be on providing an introduction to the basics of C++ programming, specifically for game development with Unreal Engine. You will gain knowledge on creating a C++ game project in Unreal, as well as utilizing MS Visual Studio to access and modify the game’s source code. Moreover, essential concepts of C++ and object-oriented programming, along with their syntax, will be introduced. Building upon this foundation, we will examine the generated source code to conduct an initial investigation into the game project.
This part contains the following chapters:
- Chapter 1, Creating Your First Unreal C++ Game
- Chapter 2, Editing C++ Code in Visual Studio
- Chapter 3, Learning C++ and Object-Oriented Programming
- Chapter 4, Investigating the Shooter Game’s Generated Project and C++ Code
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