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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating materials for mobile platforms


When developing materials for mobile platforms, there are some things to keep in mind. Due to a number of hardware limitations, you can't expect to be able to do everything that you perhaps used to with the Material Editor. As you spend more time building materials for mobile devices, you will discover that there are often trade-offs that are required, reducing complexity for the sake of your application size or frame rate. This recipe will discuss the creation of materials with mobile platforms in mind.

Getting ready...

Any textures that you want to use on mobile platforms need to have a resolution of 2,048 x 2,048 or lower, preferably a square texture with a power of 2 (64, 128, 256, 512, 1,028, 2,048) as that is the most efficient use of memory.

Note

For more information on creating textures for mobile platforms in UE4, check out https://docs.unrealengine.com/en-us/Platforms/Mobile/Textures.

How to do it...

To get started, we will first create a standard...

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