Creating materials for mobile platforms
When developing materials for mobile platforms, there are some things to keep in mind. Due to a number of hardware limitations, you can't expect to be able to do everything that you perhaps used to with the Material Editor. As you spend more time building materials for mobile devices, you will discover that there are often trade-offs that are required, reducing complexity for the sake of your application size or frame rate. This recipe will discuss the creation of materials with mobile platforms in mind.
Getting ready...
Any textures that you want to use on mobile platforms need to have a resolution of 2,048 x 2,048 or lower, preferably a square texture with a power of 2 (64, 128, 256, 512, 1,028, 2,048) as that is the most efficient use of memory.
Note
For more information on creating textures for mobile platforms in UE4, check out https://docs.unrealengine.com/en-us/Platforms/Mobile/Textures.
How to do it...
To get started, we will first create a standard...