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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating a CCTV camera feed 


Getting a video from the internet is cool, but wait until you capture your own scene in real time! This is something that has many different potential applications, and I think all of them are quite interesting both visually and in terms of gameplay. Imagine, for instance, that you were trying to escape from a monster and you needed to rely on CCTV surveillance footage to plan your escape. The technique we are about to see can help you realize that vision – and more! The potential uses go well beyond that, as I'm sure you'll start to see for yourself once we start working on this. Capturing a scene in real time can have many other applications, such as creating portals and enhancing reflections. Let's start to look at what they are all about!

Getting ready

Most of the assets we'll be using are part of the engine, especially the ones that will enable us to capture the scene. We've also included some extra ones that will act as props which, as always, are included...

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