Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
Use replication to create multiplayer games
Build dynamic game elements using Animation Blueprints and behaviour trees
Description
Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.
You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.
By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Who is this book for?
You will find this book useful if you already have some game development experience or are a Unity user who wants to get started with UE4. Knowledge of basic object-oriented programming topics such as variables, functions, and classes is assumed.
What you will learn
Learn how to use project templates for your games
Create custom Blueprints and C++ classes and extend from Epic s base classes
Use Unreal Motion Graphics (UMG) to create menus and Heads-up Displays (HUDs) for your game
Develop more dynamic characters using Animation Blueprints
Understand how to create complex AI with behavior trees
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
Amazon Verified review
J. BondApr 07, 2021
4
Having read this, and followed it cover to cover, I have to say it did boot strap my thinking and jobbing knowledge around the engine. However, the BOLD and then Courier and then BOLD text style - the literal flow through the instructive steps to follow - was actually quite annoying.The reason for this annoyance is that in some instructions the BOLD text will be the source of an action, in the next line the BOLD will be the target, rather than consistently keeping the BOLD as either sources or targets.And then the navigation steps "in the menu"... "in the context browser"... in the whatever... sometimes these are a little random, the best example I can pick out is around page 89 where you're being introduced to HUD widgets... "Click on the BLUEPRINTS button, and then Click on OPEN LEVEL BLUEPRINT undewrneath"... I literally sat for minutes staring at this, it's a prime example... We've not been told what "BLUEPRINT" source button and never heard of the OPEN LEVEL BLUEPRINT button before.Where was this, well it's in the main menu of the main level editor, the text could have said this, instead it's just this throw away "Click on the BLUEPRINTS button"... where it's been training us over and over for near ehough the prior 88 pages to use the Content Browser BP area as "BLUEPRINTS".It's just frustrating to find your learning derailed by this lack of clarity, the writer knows their stuff, they are clearly extremely familiar with the interface, and in the first chapters whenever some new UI element of the engine editors is introduced they throw in a screen shot, but that fades as the text progresses.It's not a deal breaker, this is a good book, but like with all good things you pick out what stops them being great.I'm up, I'm running, this book helped, it is a good bootstrapper for the engine and editor style.
Amazon Verified review
stacieFeb 09, 2021
5
My son asked for theirs for Xmas and he needed it for school
Amazon Verified review
Cesar Vidal RomeroJul 11, 2020
4
Es bueno pero el contenido lo puedes encontrar en los cursos en linea de Unreal Engine
Amazon Verified review
JamesDec 29, 2019
1
The blueprint code where we change the material of the character skeletal mesh has a serious game breaking bug. When the player picks up just ONE of the spheres, the game exits after three seconds despite the fact that there are still two remaining. I followed the code to the letter, even going out of my way to using the exact same engine version as in the book. There are no hints nor tips within the book that offers solutions should any problems arise. Therefore, one would expect the code to be flawless and bug free.At this point, one would be better off seeking free tutorials from elsewhere. The book does not go in depth with anything considered 'advanced' (interactive doors). Very disappointing considering how much one pays for the book.
Rachel Cordone is a game designer and programmer who has been working with the Unreal Engine since the 1990's. She has worked with various game and simulation companies since 2003 on everything from PC, console, mobile, to VR and AR projects. For the past decade, Rachel has offered remote contract programming services to training software development companies including Northrop Grumman and Parsons Brinkerhoff. On the side, she makes video games through her company, Stubborn Horse Studios. She also wrote the book Unreal Development Kit Game Programming with UnrealScript for Packt.
Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.
If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.
Please Note: Packt eBooks are non-returnable and non-refundable.
Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:
You may make copies of your eBook for your own use onto any machine
You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website?
If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:
Register on our website using your email address and the password.
Search for the title by name or ISBN using the search option.
Select the title you want to purchase.
Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title.
Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook?
If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
To view your account details or to download a new copy of the book go to www.packtpub.com/account
Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.
You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.
What are the benefits of eBooks?
You can get the information you need immediately
You can easily take them with you on a laptop
You can download them an unlimited number of times
You can print them out
They are copy-paste enabled
They are searchable
There is no password protection
They are lower price than print
They save resources and space
What is an eBook?
Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.
When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.
For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.