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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Changing the Play in Editor view resolution


This is a very short method for setting the view size for PIE sessions.

How to do it...

  1. In C:\UDK\~\UDKGame\Config\DefaultEngineUDK.INI press Ctrl + F and search for [SystemSettings]. This should expose the lines:

     [SystemSettings]
    ; NOTE THAT ANY ITEMS IN THIS SECTION AFFECT ALL PLATFORMS!
    bEnableForegroundShadowsOnWorld=False
    bEnableForegroundSelfShadowing=False
    ResX=1024
    ResY=768
  2. Change the ResX and ResY values to suit yourself, using screen resolutions that make sense, such as 1920x1080.

  3. This will update UDKEngine.INI in the same folder so you will see the change reflected in these lines:

    PlayInEditorWidth=1920
    PlayInEditorHeight=1080
  4. Load a level and PIE to see the difference. Note that if you update UDKEngine.INI directly it will just revert to whatever is set in DefaultEngineUDK.INI. There is a lot of redundancy built into UDK's configuration that takes some time and practice to get used to.

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