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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Creating a steamy plume in Cascade


The goal of this chapter has been to overview a broad spectrum of the UDK content generation tools, so now we jump to a new area, particle effects. In the first chapter we created an asset which was an empty particle system, aiming to show how its package would be created and saved, but having left it at that it would be good to flesh it out. So we'll look a little deeper into Cascade and create a steamy plume which can be applied in a scene as a set dressing. This recipe is a quick guide to the essentials. We will deal with advanced Cascade challenges in Chapter 7, Hi, I'm Eye Candy!

How to do it...

  1. Create a Blank Map and, in the Content Browser, select your package folder. If you haven't created one, just click on New Packages. You'll be prompted for a package save location later. Right-click in the assets panel and choose New Particle System. Make the Group name of the Particle System Cascade and the asset name SmokePlume. The Unreal Cascade Editor will...

You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
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