Importing SkeletalMesh content into UDK
This recipe continues the previous one, although from this point you can begin using the provided content where noted in the steps. Where before we exported content, now we're going to import it into UDK and set up the character content there.
How to do it...
Importing SkeletalMesh content and animations in UDK:
Open UDK. If you used ActorX for exporting the model and animation, and don't need morphs, you can import the
.PSK
and.PSA
files you exported already. If you didn't use ActorX, you can use the provided assetPackt_Character.PSK
in\UDKGame\Content\Packt
.The textures for the character are also available in the same location. You'll need to import them to your package too, though they are already in the Packt package: PACKT_Female_Diffuse.PNG and PACKT_Female_Normal.PNG.
Select your folder in the UDK Content Browser's Packages List, and choose Import and load either the .PSK exported in the previous recipe to an asset called Yourfolder.Mesh.Test_Character...