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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Animating cinematic cameras


In this recipe we continue from the previous lesson where we created and placed cameras in their initial positions and assigned variables for them in the Kismet. This time we'll animate those cameras to embellish the level with some cut scenes. One is an introduction and the other highlights a key event in the gameplay.

Getting ready

Open the scene Packt_04_Cinematic_Start.UDK or continue on from the previous recipe.

How to do it...

  1. In Kismet, next to a Player Spawned event, hold M and click to add a Matinee action. Right-click on the Object Variable WideCam and choose Select Actor in Level. Then double-click the Matinee action. It's useful to have the actor you want to animate already selected when you open the Matinee Editor so that it is automatically assigned the Groups you create tracks for. Some tracks are only available to certain kinds of actors.

  2. In the Matinee Editor, under All in the dark gray tracks panel, right-click and choose New Camera Group. Call this...

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