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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

VR device integration software

Before jumping in, let's understand the possible ways to integrate our Unity project with virtual reality devices. In general, your Unity project must include a camera object that can render stereographic views, one for each eye on the VR headset.

Software for the integration of applications with the VR hardware spans a spectrum, from built-in support and device-specific interfaces to the device-independent and platform-independent ones.

Unity's built-in VR support

Since Unity 5.1, support for the VR headsets is built right into Unity. At the time of writing this book, there is direct support for Oculus Rift and Samsung Gear VR (which is driven by the Oculus software). Support for other devices has been announced, including Sony PlayStation Morpheus. You can use a standard camera component, like the one attached to Main Camera and the standard character asset prefabs. When your project is built with Virtual Reality Supported enabled in Player Settings...

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