Chapter 6. Keeping Score
In many games, having stats and scores are a way of showing the players how far along they've come. For some games, stats decide whether players win or lose the game or rounds they play. There are some games where stats create competition such as a high score table in a racing game, or a ranking system in a first-person shooter game. Stats can be used in many ways. They can influence a player to do things they normally wouldn't do, just to get that stat.
In this chapter, we will:
- Create stats for the player
- Implement those stats in our scripts
- Create a stat tracker for the stats
- Create an achievement system
- Use
PlayerPrefs
to save our stats - Use GUI methods to show the stats and achievements
- Create/assign the stats
Before we implement our stats, we need to figure out what stats we want to keep track of. This is a rudimentary yet an important step.