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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Putting it together

So far, we learned about audio effects and particle systems on their own. They each can add a lot to the scene, setting the mood and giving that touch of polish that sets a game apart. But there are many effects that cannot stand on their own as one or the other. Explosions, for example, are simply not that impressive unless you have both the visual and auditory effects.

Explosions

It is so much more satisfying to destroy enemies when they explode. It takes both a particle effect and the sound effect to make a proper explosion. We will start by creating an explosion prefab. Then we will update the player's shooting to spawn the explosion when asteroids and enemy ships are destroyed.

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