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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Making a dynamic soundtrack with Snapshots


Dynamic soundtracks are the ones that change according to what is happening to the player in the game, musically reflecting that place or moment of the character's adventure. In this recipe, we will implement a soundtrack that changes twice; the first time when entering a tunnel, and the second time when coming out of its end. To achieve this, we will use the new Snapshot feature of the Audio Mixer.

Snapshots are a way of saving the state of your Audio Mixer, keeping your preferences for volume levels, audio effects, and more. We can access these states through script, creating transitions between mixes, and by bringing up the desired sonic ambience for each moment of the player's journey.

Getting ready

For this recipe, we have prepared a basic game level, contained inside the Unity package named DynamicSoundtrack, and two soundtrack audio clips in .ogg format: Theme01_Percussion and Theme01_Synths. All these files can be found in the 1362_09_06 folder...

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