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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – multiple erections


We're going to erect four invisible walls around the play area to keep the heart reined in.

  1. Navigate to GameObject | Create Other | Cube.

  2. Rename the new Cube GameObject Wall Back.

  3. Give the Cube these transform settings in the Inspector panel:

    Position X: -0.15 Y: 1.4 Z: 1.6

    Rotation: X: 0 Y: 90 Z: 0

    Scale: X: 0.15 Y: 12 Z: 6

  4. Uncheck the Mesh Renderer checkbox in the Inspector panel to make the back wall invisible to the player.

  5. Repeat these steps to create three more Cubes called Wall Front, Wall Left, and Wall Right. The best way to do this is to duplicate the Front Wall three times. Just right-click/alternate-click the Wall Front GameObject and choose "Duplicate" from the context menu. These are the settings I used to place the other walls, but feel free to tweak them to suit your taste:

    Wall Front

    Position X: -0.7 Y: 1.4 Z: -2.4

    Rotation X: 0 Y: 90 Z: 0

    Scale X: 0.15 Y: 12 Z: 6

    Wall Left...

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