To demonstrate lighting and rendering in Unity, we'll start the project for this chapter with an existing scene and observe the effect of removing or modifying certain lighting settings and GameObjects. When you start a new project from the Unity Hub using the Universal Render Pipeline template, it contains a default sample scene named SampleScene. For this chapter, we'll decompose the SampleScene rather than build up a new scene. (There is a risk that the SampleScene is subject to change in the future, so please adapt the instructions herein as needed.)
In the Scene, we'll create a tabbed menu panel with which you can interact within VR. I'm going to attach it to the LeftHand Controller, but if you prefer to place it as a dashboard panel in world space, feel free to do that. First, we'll adopt this SampleScene and add a VR Rig, then we'll disable lightmap baking so we can change lighting settings at runtime, and...