Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Working with materials

Earlier, we always used the default material for everything in our project. This has worked out well for us, but it may be a good idea for us to talk a little bit about creating custom ones to improve the visuals of our player. Materials are instructions on how to draw 3D objects within Unity. They consist of a shader and properties that the shader uses. A shader is a script that instructs the material on how to draw things on the object.

Shaders are a huge subject that entire books have been written on, so we can't dive too much into them here, but we can talk about working with one that is included in Unity, the Standard Shader. Implement the following steps:

  1. First, open the Gameplay scene. Then, let's create a new folder in the Project window called Materials:
  1. Open up the Materials folder we just created, and then once inside, create a new material by right-clicking within the folder and then selecting Create | Material:
  1. Name this new material...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime