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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Setting up Unity IAP

Unity IAP is a service that allows us to sell a variety of different items to players within our game projects and is currently supported by the iOS App Store, Mac App Store, Google Play, Windows Store, Amazon Appstore, and more, by default. So, using this, we can easily sell our items in many different places. We have already set up Unity Services in Chapter 5, Advertising Using Unity Ads, so this will be a lot easier to get going. Perform the following steps to add Unity IAP:

  1. Open the Services window by going to Window | Services or by clicking on the Cloud button in the toolbar.
Assuming that you are following along from the preceding chapter, we should already have services set up. If not, check out the Setting up Unity Ads section in Chapter 5, Advertising Using Unity Ads, for an explanation on how to do so.
  1. From the Services menu, scroll down to the In-App Purchasing item. You will note that it's currently off:
  1. Click on the In-App Purchasing button...
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