Preparing for VR
In this chapter so far, we've been preparing the foundations for a scene, ready to add core functionality and gameplay. To recap, our game will be a first-person VR shooter, in which waves of enemy droids will spawn into the level, move toward the player, and then attack on approach. The player must dispatch all enemies and see how long they can survive the level. We still have the gameplay to implement, and whenever creating VR content, I like to make the project compatible with both VR and a standard first-person controller, both to help debugging and to aid testing without a headset.
But, before moving forward with development, let's prepare for VR development generally. This section uses the Oculus Rift S device, although the development workflow is similar for Oculus Go and Oculus Quest. To get started, you'll need to connect and install your Oculus Rift device. Instructions for doing this can be found online at https://support.oculus.com/1225089714318112...