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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Summary

With that, we've covered the main ways in which games are controlled when working on mobile devices. In this chapter, we have touched on how we can use mouse inputs, touch events, gestures, and the accelerometer to allow players to interact with our game.

In the next chapter, we will explore the other main way that players interact with a game by diving into the world of user interfaces and creating menus that can be enjoyed, no matter what device the person is playing a game on.

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