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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Creating our ChatWindow class


Before we begin coding our ChatWindow, let's have a brief overview of the design.

The window will contain the following elements:

  • A messages area, showing all messages sent by you to this friend, and sent by this friend to you
  • A scrollbar that allows you to scroll up to view older messages
  • A text area for you to type a message to send to this friend
  • A button that sends the contents of your message to your friend, then clears the text area
  • A button that lets the user pick a smiley to include in their message
  • Your avatar
  • This friend's avatar

From a layout point of view, the message area is the primary part of the application, so it will take up the most space within the window, and be central. 

The text area and buttons will be placed below the messages area so that they are nearby but do not draw the eye away from the messages area.

The avatars will be off to the right-hand side of the window, with your friend's image above yours. This keeps your avatar near your message...

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