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Three.js Cookbook
Three.js Cookbook

Three.js Cookbook: Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Three.js Cookbook

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Description

This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

What you will learn

  • Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources
  • Build and transform Three.js geometries using simple properties and advanced matrix transformations
  • Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures
  • Apply realistic lighting and shadows to the 3D objects you have created
  • Animate particle systems created from scratch or from existing geometries
  • Work with animations, advanced physics, and collision detection

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 30, 2015
Length: 300 pages
Edition : 1st
Language : English
ISBN-13 : 9781783981199
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Languages :
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Product Details

Publication date : Jan 30, 2015
Length: 300 pages
Edition : 1st
Language : English
ISBN-13 : 9781783981199
Category :
Languages :
Tools :

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Frequently bought together


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Total $29.97 $96.97 $67.00 saved
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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
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Three.js Cookbook
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Total $29.97$96.97 $67.00 saved Stars icon
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Table of Contents

8 Chapters
1. Getting Started Chevron down icon Chevron up icon
2. Geometries and Meshes Chevron down icon Chevron up icon
3. Working with the Camera Chevron down icon Chevron up icon
4. Materials and Textures Chevron down icon Chevron up icon
5. Lights and Custom Shaders Chevron down icon Chevron up icon
6. Point Clouds and Postprocessing Chevron down icon Chevron up icon
7. Animation and Physics Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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(8 Ratings)
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Michael Jun 16, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is the 3rd book on Three.js by this author. When I used it was the most recent but I see there is another one now. This publisher has several formats for books. The author has been basically working his way threw the formats for the same subject. This is not bad. I suspect that each version is an improvement over the last one. This book was fairly well polished and obviously not the first one on the subject by this author.I rather liked this format. I needed quick well targeted examples to complete a school project. I found them in this book and took many code snippets (properly credited of course).All the examples however assume that there is nothing on the page but the canvas that is running WebGL/Three.js. I needed just a window and had other text on the page to document my project. I looked several places and could not find a solution. I wrote the author about this omission. In a couple of days he gave me back the example that I needed. I had been making the problem much more complicated than necessary. I hope he included it in his next installment.Again, I rather like the cookbook format and will look for them again from this publisher.
Amazon Verified review Amazon
Keith Hoffman Mar 03, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Awesome book! Anyone using Javascript wanting 3D technology to be their next step must have this book.
Amazon Verified review Amazon
Pravin Asar May 08, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
In the book “Three.js Cookbook”, I found the organization and gradual progression from basics such as getting started to more advanced recipes for development; such as geometries, meshes, camera and lights, animation, etc.; using Three.js library very useful. No doubt Three.js is wonderful and reduces a steep learning curve with WebGL. Some of those who (includes myself) did graphics programming using OpenGL, will definitely appreciate the Three.js library.This books assumes, you have background in some background in Three.JS and WebGL. If you are looking to learn Three.JS, please read comprehensive guide "Learning Three.js: The JavaScript 3D Library for WebGL".In e-book I reviewed, I found many nice colorful illustrations and example code. Best of all, code examples I downloaded, each one works well.You can do some interactions (such as camera, lights, animation examples, etc.) with these examples. The examples themselves usually provide widgets that allow to change scene parameters and see what happens.You'll quickly learn how to perform some common tasks using these recipes. Each "recipe" exposes you to solve a particular problem or help you learn a new facet of Three.js. The gradual built-up of each "recipe" leads to another that can build on it. Ultimately combination of these recipes can help you build production ready applications.Overall, the book has met my expectations, could serve as reference as how-to guide. Has plenty of information, to dive right into real world WebGL development with Three.js.Mastering graphics API is not always easy, but I would say this book provides good head start. Many many solutions, tips and recipes
Amazon Verified review Amazon
CCrum Nov 20, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
An excellent supplement to other works by this author.
Amazon Verified review Amazon
Hammink John Feb 08, 2018
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
My original review was not early as glowing as my update now is! There would appear to be some missing instructions at the beginning of the book that one must do to get the examples running (copying /libs directory, updating path/ensuring webGL compatibility of browser) that might seem pretty obvious to people who do JS everyday, but to those of us occasional coders who want to get up and running quickly with the code this can be time consuming and frustrating.Other than that, it's pretty easy and fun to test the examples prior to jumping in the code and starting to play with them, adjust parameters, etc. These suggestions would enable alot of us to pick up stuff quickly by immersion.Great effort!
Amazon Verified review Amazon
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