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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

Design for performance

As we said, performance is one of the design goals, equal in importance to other constraints and requirements. Thus, the answer to the problem of "this design results in poor performance" is the same as what we would do if the issue was "this design does not provide the features we need." In both cases, we need a different design, not a worse design. We are just more used to evaluating designs based on what they do rather than how fast they do it.

To help you choose performance-promoting design practices on the first try, we will now go over several design guidelines that specifically target good performance. They are also solid design principles with good reasons to embrace them: following these guidelines will not make your design worse.

The first two such guidelines deal with the interaction of different components of a design (functions, classes, modules, processes, any components). First, we recommend that these interactions convey...

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