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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Android library shaders


Android provides the shader option in its framework in the android.graphics package. A few well-known and widely used shaders are also in the Android library. Some of them are as follows:

  • BitmapShader: This can be used to draw a bitmap in the texture format. It also supports tiling or mirroring of the bitmap. It is very useful for creating terrain with tiling.

  • ComposeShader: This is used to merge two shaders. So, it is very useful for masking or merging colors for two different shaders.

  • LinearGradient: This is used to create a gradient along with the given line segment with a defined color set.

  • RadialGradient: This is used to create a gradient along with the given circle segment with a defined color set. A radial origin and radius are provided to create the gradient.

  • SweepGradient: This is used to create a sweep gradient color around a point with the given radius.

Here is an example:

@Override
protected void onDraw ( Canvas c)
{
  float px = 100.0f;
  float py = 100...
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