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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Optimizing 2D assets


Any digital game cannot be made without 2D art assets. There must be 2D assets in some form inside the game. So, as far as game component optimization is concerned, every 2D asset should also be optimized. Optimization of 2D assets means these three main things.

Size optimization

Each asset frame should only contain the effective pixels to be used in games. Unnecessary pixels increase the asset size and memory use during runtime.

Data optimization

Not all images require full data information for pixels. A significant amount of data might be stored in each pixel, depending on the image format. For example, full screen opaque images should never contain transparency data. Similarly, depending on the color set, images must be formatted in 8-bit, 16-bit, or 24-bit format.

Image optimization tools can be used to perform such optimizations.

Process optimization

The larger the amount of data compressed during optimization, the more time it takes to decompress it and load it to memory...

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