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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Other styles and standards


The standard mentioned in the previous sections defines the general process of making a game. We will discuss a few of these processes that are used widely in the game development industry.

Most large-scale organizations follow a certain project management and tracking system. This may make the development process slower, but effective enough to minimize risk and improve game quality. A few small organizations or individual developers do not follow such processes in order to finalize the product as early as possible.

These styles are opposite to each other, and have different consequences. However, it is recommended that you follow a procedure that helps in the long run. A quick fix cannot be a permanent solution.

One more commonly used practice is patching code to resolve bugs. This is also extremely vulnerable to threats such as project crash, deadline failure, and creation of a major bug. In game development, the most common problem is a device crashing, which...

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