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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Retopology of the barrel

For the barrel, it will be helpful for us to hide the sections of the blaster that are obscuring it. To do this, simply select all of the parts of the model that you want to hide in Edit Mode, then press H. This will hide all of those parts of the mesh in Edit Mode only. To unhide them, just press Alt + H. In Figure 7.35, the barrel is exposed while all of the other pieces of the blaster are hidden.

Figure 7.35 – The exposed barrel

Figure 7.35 – The exposed barrel

This section is going to be our most difficult yet, as it has some small details with a lot of interacting shapes. It is important not to get overwhelmed and to just break it down into separate detailed areas that we can approach one at a time. In this case, the top of the front of the blaster in Figure 7.36 appears to be the most detailed area, so we are going to start there.

Figure 7.36 – The most detailed area on the barrel

Figure 7.36 – The most detailed area on the barrel

We will approach this section...

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