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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Deforming Topology

In Chapter 2, we were introduced to the quad-based grids that make up models. One of the important functions topology serves is determining how a model is going to deform when using an armature, or doing a physics simulation. All of the rules that we learned are going to help us ensure that the model deforms the way that we want it to.

To get more comfortable with topology rules and how they relate to the deformations, we will be introduced to some standard joints and deforming geometries. We will work with bending joints, compressing and stretching meshes, and folding cloth using simulations.

The three rules discussed in this chapter are what I have discovered necessary to apply while working with 3D models that need to be bent, stretched, or twisted. In this chapter, you will understand both what these rules are and why they are important to apply.

In this chapter, we will be learning about the following subjects:

  • Applying the bending and stretching...
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