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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Reducing dynamic allocations using SSO/SOO

Dynamic allocations can sometimes cause you other trouble than just throwing when you construct objects despite not having enough memory. They often cost you CPU cycles and can cause memory fragmentation. Fortunately, there is a way to protect against it. If you've ever used std::string (post GCC 5.0), you most probably used an optimization called Small String Optimization (SSO). This is one example of a more general optimization named Small Object Optimization (SSO), which can be spotted in types such as Abseil's InlinedVector. The main idea is pretty straightforward: if the dynamically allocated object is small enough, it should be stored inside the class that owns it instead of being dynamically allocated. In std::string's case, usually, there's a capacity, length, and the actual string to store. If the string is short enough (in GCC's case, on 64-bit platforms, it's 15 bytes), it will be stored in some of those...

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