Chapter 1. Preparing the Environment
Through this book, I will try to teach you some elements to build video games using the SFML library. Each chapter will cover a different topic, and will require knowledge from the previous one.
In this first chapter, we will cover basics points needed for the future such as:
- Installing a compiler for C++11
- Installing CMake
- Installing SFML 2.2
- Building a minimal SFML project
Before getting started, let's talk about each technology and why we will use them.