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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Set the cat in motion


Even though our script contains only two blocks, we have a problem. When we click on the flag, the sprite switches to a different costume and stops. If we try to click on the flag again, nothing appears to happen, and we can't get back to the first costume unless we go to the Costumes tab and select costume1. That's not fun.

In our next exercise, we're going to switch between both costumes and create a lively animation.

Time for action – a big step

We will continue working with our script from the previous example:

  1. From the blocks palette, select Motion.

  2. Drag the change x by block to the script area for Sprite1 and snap it in place at the end of the script. See the following screenshot for reference:

  3. Double-click on the script and watch your sprite move across the stage.

    Tip

    Double-clicking on the script runs through each block of the script.

  4. The change x by block has an number field with a default value of 10. This number controls how far the sprite moves. Change 10 to 20.

  5. Double...

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