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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Do you have a question?


Now is a logical time to build some audience participation into our game, so we're going to prompt the user for a question via the ask block. After the user types the question, the teller sprite will provide the fortune.

The ability to collect a string of text via the keyboard is new in Scratch 1.4.

Time for action – ask your question

Select the seeker sprite, and let's begin.

  1. From the Control palette, add the when seeker clicked block to the scripts area.

  2. From the Sensing palette, add the ask block to the when seeker clicked block.

  3. Type a question in the ask block. This is the question, the sprite seeker will ask.

  4. Add a broadcast block to the script and select the message fortune.

  5. Click the seeker to display the ask box on the stage.

  6. Type your question, and then either click the check mark on the ask field or press Enter on your keyboard. The teller responds with your fortune.

What just happened?

Let's hope our teller believes in the old mantra, "there are no dumb questions...

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