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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Step Away from the IDE! Designing with Patterns Before You Code

The main focus of this book is to learn the most popular and widely used Gang of Four (GoF) patterns. The secondary focus of this book is to consider using those patterns with real-world applications, with realistic and changing business requirements. Too many books on complicated topics such as patterns are full of abstract, contrived, or trivial examples. You have learned some popular patterns, but they do not benefit from your coding if you can’t apply them. Over the years, I’ve developed a process that works for me, and I hope it works for you too. My process eases you into patterns one step at a time as you consider a new design.

This might be a disturbing revelation, but this chapter will not present any code samples. We’ll be following the practice of diagramming our code before we start writing it.

We’ll cover the following topics in this chapter:

  • We’ll watch...
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