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R Programming By Example

You're reading from   R Programming By Example Practical, hands-on projects to help you get started with R

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788292542
Length 470 pages
Edition 1st Edition
Languages
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Authors (2):
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Omar Trejo Navarro Omar Trejo Navarro
Author Profile Icon Omar Trejo Navarro
Omar Trejo Navarro
Omar Trejo Navarro Omar Trejo Navarro
Author Profile Icon Omar Trejo Navarro
Omar Trejo Navarro
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to R 2. Understanding Votes with Descriptive Statistics FREE CHAPTER 3. Predicting Votes with Linear Models 4. Simulating Sales Data and Working with Databases 5. Communicating Sales with Visualizations 6. Understanding Reviews with Text Analysis 7. Developing Automatic Presentations 8. Object-Oriented System to Track Cryptocurrencies 9. Implementing an Efficient Simple Moving Average 10. Adding Interactivity with Dashboards 11. Required Packages

What this book covers

Chapter 1, Introduction to R, covers the R basics you need to understand the rest of the examples. It is not meant to be a thorough introduction to R. Rather, it's meant to give you the very basic concepts and techniques you need to quickly get started with the three examples contained in the book, and which I introduce next.

This book uses three examples to showcase R's wide range of functionality. The first example shows how to analyze votes with descriptive statistics and linear models, and it is presented in Chapter 2, Understanding Votes with Descriptive Statistics and Chapter 3, Predicting Votes with Linear Models.

Chapter 2, Understanding Votes with Descriptive Statistics, shows how to programatically create hundreds of graphs to identify relations within data visually. It shows how to create histograms, scatter plots, correlation matrices, and how to perform Principal Component Analysis (PCA).

Chapter 3, Predicting Votes with Linear Models, shows how to programatically find the best predictive linear model for a set of data, and according to different success metrics. It also shows how to check model assumptions, and how to use cross validation to increase confidence in your results.

The second example shows how to simulate data, visualize it, analyze its text components, and create automatic presentations with it.

Chapter 4, Simulating Sales Data and Working with Databases, shows how to design data schema and simulate the various types of data. It also shows how to integrate real text data with simulated data, and how to use a SQL database to access it more efficiently.

Chapter 5, Communicating Sales with Visualization, shows how to produce basic to advanced graphs, highly customized graphs. It also shows how to create dynamic 3D graphs and interactive maps.

Chapter 6, Understanding Reviews with Text Analysis, shows how to perform text analysis step by step using Natural Language Processing (NLP) techniques, as well as sentiment analysis.

Chapter 7, Developing Automatic Presentations, shows how to put together the results of previous chapters to create presentations that can be automatically updated with the latest data using tools such as knitr and R Markdown.

Finally, the third example shows how to design and develop complex object-oriented systems that retrieve real-time data from cryptocurrency markets, as well as how to optimize implementations and how to build web applications around such systems.

Chapter 8, Object-Oriented System to Track Cryptocurrencies, introduces basic object-oriented techniques that produce complex systems when combined. Furthermore, it shows how to work with three of R’s most used object models, which are S3, S4, and R6, as well as how to make them work together.

Chapter 9, Implementing an Efficient Simple Moving Average, shows how to iteratively improve an implementation for a Simple Moving Average (SMA), starting with what is considered to be bad code, all the way to advanced optimization techniques using parallelization, and delegation to the Fortran and C++ languages.

Chapter 10, Adding Interactivity with Dashboards, shows how to wrap what was built during the previous two chapters to produce a modern web application using reactive programming through the Shiny package.

Appendix, Required Packages, shows how to install the internal and external software necessary to replicate the examples in the book. Specifically, it will walk through the installation processes for Linux and macOS, but Windows follows similar principles and should not cause any problems.

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