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Qt5 C++ GUI Programming Cookbook

You're reading from   Qt5 C++ GUI Programming Cookbook Design and build a functional, appealing, and user-friendly graphical user interface

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781783280278
Length 300 pages
Edition 1st Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (11) Chapters Close

Preface 1. Look and Feel Customization FREE CHAPTER 2. States and Animations 3. QPainter and 2D Graphics 4. OpenGL Implementation 5. Building a Touch Screen Application with Qt5 6. XML Parsing Made Easy 7. Conversion Library 8. Accessing Databases 9. Developing a Web Application Using Qt Web Engine Index

State machines in Qt

State machines can be used for many purposes, but in this chapter we will only cover topics related to animation.

How to do it…

  1. First, we will set up a new user interface for our example program, which looks like this:
    How to do it…
  2. Next, we will include some headers in our source code:
    #include <QStateMachine>
    #include <QPropertyAnimation>
    #include <QEventTransition>
  3. After that, in our main window's constructor, add the following code to create a new state machine and two states, which we will be using later:
    QStateMachine *machine = new QStateMachine(this);
    QState *s1 = new QState();
    QState *s2 = new QState();
  4. Then, we will define what we should do within each state, which in this case will be to change the label's text, as well as the button's position and size:
    QState *s1 = new QState();
    s1->assignProperty(ui->stateLabel, "text", "Current state: 1");
    s1->assignProperty(ui->pushButton, "geometry", QRect...
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