Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Object-Oriented Programming

You're reading from   Python Object-Oriented Programming Build robust and maintainable object-oriented Python applications and libraries

Arrow left icon
Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781801077262
Length 714 pages
Edition 4th Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Object-Oriented Design 2. Objects in Python FREE CHAPTER 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-Oriented Programming 6. Abstract Base Classes and Operator Overloading 7. Python Data Structures 8. The Intersection of Object-Oriented and Functional Programming 9. Strings, Serialization, and File Paths 10. The Iterator Pattern 11. Common Design Patterns 12. Advanced Design Patterns 13. Testing Object-Oriented Programs 14. Concurrency 15. Other Books You May Enjoy
16. Index

Recall

Here are some of the key points in this chapter:

  • When we have both data and behavior, this is the sweet spot for object-oriented design. We can leverage Python's generic collections and ordinary functions for many things. When it becomes complex enough that we need to be sure that pieces are all defined together, then we need to start using classes.
  • When an attribute value is a reference to another object, the Pythonic approach is to allow direct access to the attribute; we don't write elaborate setter and getter functions. When an attribute value is computed, we have two choices: we can compute it eagerly or lazily. A property lets us be lazy and do the computation just in time.
  • We'll often have cooperating objects; the behavior of the application emerges from the cooperation. This can often lead to manager objects that combine behaviors from component class definitions to create an integrated, working whole.
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime