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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Rotating a sphere


The first task of our current mission is to create the mesh of a sphere and make it rotate on the screen. We will create a mesh resembling the latitude and longitude rings found on a globe. To simplify the mathematics required to create these rings, we will use polar coordinates and convert them to Cartesian XYZ coordinates when creating our sphere. Processing can make use of your graphics card's memory for storing the model data, which improves the speed of drawing the object on the screen a lot if the object itself is static. Since our sphere doesn't change while our sketch is running, we will use a PShape object to store the model data.

Engage Thrusters

Let's start with the creation of our sphere's mesh:

  1. Open a new sketch and add the setup() and draw() methods.

    void setup() {
    }
    
    void draw() {
    }
  2. In the setup() method, we define our sketch window size and set the rendering mode to P3D. We also create a PShape object named sphere to store the mesh data.PShape sphere;

    void setup...
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