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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Running the server and clients

At this point, you have a functioning server-side component and functioning clients, so it's time to see them working together, sending messages back and forth, and letting you get a good game of Pong in before lunchtime. Ready?

Your server component may already be running. If not, restart the Prosody service using the following command:

sudo service prosody start

Run the component from the pong-component directory:

node index.js

For the clients, open a second terminal window, navigate to the directory with the client's index.js code and run that (node index.js), then open a browser and visit http://localhost:3000.

You may want to open a second browser, also point it to http://localhost:3000, and get your own one-on-one Pong game going.

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