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Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
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Tools
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Author (1):
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Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Programming with TCP and UDP in Rust

As discussed earlier, TCP and UDP are the fundamental transport layer network protocols for the internet. In this section, let's first write a UDP server and client. Then we'll look at doing the same using TCP.

Create a new project called tcpudp where we will write the TCP and UDP servers and clients:

cargo new tcpudp && cd tcpudp

Let's first look at network communication using UDP.

Writing a UDP server and client

In this section, we'll learn how to configure UDP sockets, and how to send and receive data. We'll write both a UDP server and a UDP client.

Starting with the UDP server

In the example shown, we're creating a UDP server by binding to a local socket using UdpSocket::bind. We're then creating a fixed-size buffer, and listening for incoming data streams in a loop. If data is received, we are spawning a new thread to process the data by echoing it back to the sender. As we already...

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