Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
Mathematics for Game Programming and Computer Graphics
Penny de Byl
ISBN: 978-1-80107-733-0
- Get up and running with Python, Pycharm, Pygame, and PyOpenGL
- Experiment with different graphics API drawing commands
- Review basic trigonometry and how it’s important in 3D environments
- Apply vectors and matrices to move, orient, and scale 3D objects
- Render 3D objects with textures, colors, shading, and lighting
- Work with vertex shaders for faster GPU-based rendering
Elevating Game Experiences with Unreal Engine 5 - Second Edition
Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi
ISBN: 978-1-80323-986-6
- Create a fully functional third-person character and enemies
- Implement navigation with keyboard, mouse, and gamepad
- Program logic and game mechanics...