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Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023

You're reading from   Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 A beginner's guide to 2D drafting and 3D modeling with Autodesk AutoCAD

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781801816465
Length 674 pages
Edition 2nd Edition
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Authors (2):
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Yasser Shoukry Yasser Shoukry
Author Profile Icon Yasser Shoukry
Yasser Shoukry
Jaiprakash Pandey Jaiprakash Pandey
Author Profile Icon Jaiprakash Pandey
Jaiprakash Pandey
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Introduction and 2D Drafting
2. Chapter 1: An Introduction to AutoCAD FREE CHAPTER 3. Chapter 2: Basic Drawing Tools and Commands 4. Chapter 3: Learning about Modify Commands 5. Chapter 4: Working with Arrays and Reusable Objects 6. Part 2: Customization, Collaboration, and Using Reusable Content
7. Chapter 5: Managing Drawings with Layers and Properties 8. Chapter 6: Working with Hatches, Text, and Dimensions 9. Chapter 7: Tables and Isometric Drawings 10. Chapter 8: Customization Tools 11. Chapter 9: External References and Dynamic Blocks 12. Part 3: 3D Modeling
13. Chapter 10: Introduction to 3D Modeling 14. Chapter 11: Creating Primitive 3D Shapes 15. Chapter 12: Conversion between 2D and 3D 16. Chapter 13: Modifying 3D Objects 17. Chapter 14: Paper Space Layouts and Printing 18. Chapter 15: Rendering and Presentation 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, the preparation of a scene and producing rendered output images were discussed in detail. The scene preparation discussion started with the addition and modification of the settings of light sources. The different light sources available in AutoCAD were covered in detail, with the key differences between them shown, followed by the different settings for displaying shadows.

After that, materials were discussed. The discussion included the application of materials on the model bodies, the creation of new materials, and different related settings, such as material mapping.

The final step in setting the scene is to create the view cameras. The creation of cameras and different related settings were discussed in detail, followed finally by the actual rendering process.

After finishing this chapter, you can now make custom materials, set the lights and the scene, and render your 3D drawings with great results. This chapter also helped you bring to life...

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