Summary
In this chapter, we learned how Blender projects images onto objects via UV mapping and with the help of the Node Wrangler add-on. We learned to correctly map textures onto some basic shapes and how to automatically project a texture onto any object. This allows us to map textures quickly and easily onto objects with just a few clicks, saving us time when texturing simpler materials and assets.
In Chapter 4, Achieving Realism with Texture Maps, we will learn how we can use albedo maps, roughness maps, and normal maps to improve the quality of our textures.