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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
Author Profile Icon Stephen Madsen
Stephen Madsen
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Table of Contents (14) Chapters Close

Summary


We covered a lot of material in this chapter, and in the process, we completed our 2D game. You learned a little about how audio is represented in the computer. Then we installed the FMOD API and learned how to integrate it into our project. Finally, we used FMOD to set up and play sound effects and music in our game.

This chapter completes our discussion of game programming in 2D. As you should now be aware, there is a lot more to completing a game than using the OpenGL library. Remember, OpenGL is a rendering library. We had to write our own class to handle input and we used a third-party class to handle audio.

In the next chapter, we begin our foray into the world of 3D programming!

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