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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Staying functional in bad network conditions


Beyond good, two-way communication with people, there are algorithmic things that we can do to compensate for bad Internet connectivity. This boils down to prioritization. In any nontrivial app, there is a large amount of data that we can cache. However, when network bandwidth is limited, we need to decide which data is most important and send this first.

In our to-do app, there are three types of data: images, maps, and text. Of these, text is low-bandwidth, maps are medium-bandwidth, and images are high-bandwidth. In addition, text is the highest priority and maps and images are the lowest priorities.

Thus, we should transmit text first. As maps and images are of equal priority but images are substantially larger, we should transmit maps second and images third. That's the relative priority of each format, but how do we decide which lists/items to cache?

One approach is to keep track of the most commonly viewed lists and cache these first. Another...

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