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Moodle 3.x Developer's Guide

You're reading from   Moodle 3.x Developer's Guide Build custom plugins, extensions, modules and more

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781786467119
Length 368 pages
Edition 1st Edition
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Authors (2):
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Jaswant Tak Jaswant Tak
Author Profile Icon Jaswant Tak
Jaswant Tak
Ian Wild Ian Wild
Author Profile Icon Ian Wild
Ian Wild
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Table of Contents (11) Chapters Close

Preface 1. Getting to Grips with the Moodle 3 Architecture FREE CHAPTER 2. Moodle Plugins - What Can I Plug In? 3. Internal Interfaces 4. Course Management 5. Creative Teaching - Developing Custom Resources and Activities 6. Managing Users - Letting in the Crowds 7. Creating a Dashboard - Developing a Learner Homepage 8. Creating a New Skin 9. Moodle Analytics Appendix

Developing a Resource plugin


As mentioned, although used in very different ways to support teaching, as far as plugin structure is concerned, there is little difference between a resource and an activity plugin. Each one has a similar folder and file structure--which by now I'm sure you are becoming more familiar with. We will explore the details later in this section. First, let us understand how we can actually render a three-dimensional model in the browser.

Rendering a three-dimensional model

Thanks mainly to the gaming community, tools to create and render three-dimensional models are both plentiful and free. For example, there is a whole community dedicated to creating new 3D Mobs models in Minecraft using the open source tool Blender (check out Blender 2.5 Materials and Textures Cookbook, also from Packt, at: https://www.packtpub.com/hardware-and-creative/blender-25-materials-and-textures-cookbook). To render the models in the browser, we will be using a JavaScript library called three...

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